RULEBOOK (ENGLISH)
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Printable PDF rulebook (thanks to Tristan Pearson):
Goal
The first player to “travel” to the center country wins. But first, each player must travel through their own country.
Each country requires 3 items. You must have these items, and your passport, to travel there. Your hand is like your backpack - pack what you need! To get these items you draw, recycle, trade or steal from other players. |
Base Card Types
Game Setup
1. Passports
Every player takes a passport to their hand. Put away the remaining passports.
2. Countries
On the table, place 1 random country card in front of every player.
Place 1 random country card in the center.
Put away the remaining countries.
3. Draw Pile & Starting Hand
Shuffle all “Item” cards to form the draw pile.
Every player draws 3 cards from the draw pile.
4. Extensions
Shuffle any desired extension cards in the draw pile.
(We recommend playing your first game without extensions).
Every player takes a passport to their hand. Put away the remaining passports.
2. Countries
On the table, place 1 random country card in front of every player.
Place 1 random country card in the center.
Put away the remaining countries.
3. Draw Pile & Starting Hand
Shuffle all “Item” cards to form the draw pile.
Every player draws 3 cards from the draw pile.
4. Extensions
Shuffle any desired extension cards in the draw pile.
(We recommend playing your first game without extensions).
EXAMPLE SETUP FOR 3 PLAYERS:
START
The player whose country card is closest (in the real world) to the one in the center starts.
The game continues clockwise.
The player whose country card is closest (in the real world) to the one in the center starts.
The game continues clockwise.
Actions
On your turn, you must perform one of the following actions:
After an action is completed, your turn is over.
Other Rules
Hand Size Limit
You can have a maximum of 7 cards in your hand (including passports & special items).
If at any point you have more than 7 cards, discard down to 7.
Empty Hand
If at the start of your turn your hand is empty, draw 3 cards. This doesn’t count as an action.
Empty Draw Pile
When the final card in the draw pile is pulled, reshuffle the discard pile (including all events, forbidden items, etc) and turn over to form a new draw pile. Continue playing.
You can have a maximum of 7 cards in your hand (including passports & special items).
If at any point you have more than 7 cards, discard down to 7.
Empty Hand
If at the start of your turn your hand is empty, draw 3 cards. This doesn’t count as an action.
Empty Draw Pile
When the final card in the draw pile is pulled, reshuffle the discard pile (including all events, forbidden items, etc) and turn over to form a new draw pile. Continue playing.
Traveling
On your turn, you can travel to a country when you have:
When you travel:
If you are the first to travel to the center country, congratulations! You win!
- All items required for the country
- A passport
When you travel:
- Show your full hand to the other players.
- Discard the 3 items used to travel. Keep your passport and the rest.
- Remove the completed country from the play area.
- Draw 1 free card from the deck.
If you are the first to travel to the center country, congratulations! You win!
Extensions
Add one, some, or all the following card types to your game to extend the fun!
FAQ
Rules
Traveling
- You can travel with any passport. If you lose your passport, just trade or steal another one.
Drawing
- You can draw if your hand is full, but you must discard down to 7 afterwards.
Recycling
- You can look through the discard pile (at any time) to see if there's anything you need or want.
Trading
- Trading is initiated by either offering something or asking for something.
- If asked, you can lie about what you have in your hand - but if you do trade, the cards exchanged must be the agreed cards.
- The number of traded cards do not have to be equal. For example, you can trade 3 cards for 2 cards, as long as both players agree to the trade.
- The trade action is only completed after cards are exchanged. If an offer is made but the other player doesn't accept, you may choose another action.
- You only draw a bonus card if the trade is successful, and only if the trade is on your turn.
Forbidden Items
- You cannot discard a forbidden item to pay for the Recycle or Steal actions.
- If you have too many cards in your hand and must discard down, you cannot discard a forbidden item.
- You cannot discard a forbidden item to discard another forbidden item.
- Forbidden items can be stolen from you.
- You can trade a forbidden item with another player, if they accept the trade.
Special Items
- If you interrupt another player’s action with a special item (such as the Mousetrap), this ends their turn.
- Mom’s Credit Card cannot replace a passport or a postcard.
- The Local Guide and Trading Post only apply to the draw pile, not the discard pile.
- The Poorly Drawn Map cannot be used on the center country, only on player countries.
Characters
- The Smuggler can only give out forbidden items from their hand.
Misc.
Postcards
Standard Suits and Numbers
- Played with someone special? Ask the person to write a little message on one of the postcards! It’ll always be a reminder of good times had with good people.
Standard Suits and Numbers
- Normal “white” items, events, special items, forbidden items and postcards all feature standard French suits and numbers in the bottom right corner. This is so you don’t have to pack more than one deck of cards when traveling! Just turn them around and play any standard card game.
Want to try a NEW way to play ITCHY FEET?
Try the "Bucket List" variation - an alternate ruleset developed by the creators (Mal and Maxime) for those that want a simpler, faster ITCHY FEET game!