Alternative rules: "Bucket List"
WATCH the video above or READ the rules below!
Printable PDF rulebook (thanks to Tristan Pearson):
This is an alternative set of rules to be played with the base deck of Itchy Feet: the Travel Game. It's just as simple as the classic game, and it plays faster.
Before trying this version, we recommend that you first play the CLASSIC VERSION of the game with extensions.
Below, major changes from the classic rules are highlighted in green.
Before trying this version, we recommend that you first play the CLASSIC VERSION of the game with extensions.
Below, major changes from the classic rules are highlighted in green.
Goal
Unlike the base game, this time, all players race to travel to as many countries as possible. You only need one item to travel to a country.
When you travel, put the country in front of you. But look out! Other players may steal countries from you (this is a new action). Once the country pile is empty, the player with the most countries win! |
Cards
This alternative rule set uses all cards - except characters, the Poorly Drawn Map special item, and the Civil Unrest event. (You may also choose to remove any other extensions, if you like.)
Game Setup
1. Passports
Every player takes a passport to their hand. Put away the remaining passports.
2. Countries
In the center of the table, put all countries in 1 pile.
3. Draw Pile & Starting Hand
Shuffle all remaining cards to form the draw pile.
Every player draws 3 cards from the draw pile.
If you draw an event, reshuffle it into the deck and take a new card.
Every player takes a passport to their hand. Put away the remaining passports.
2. Countries
In the center of the table, put all countries in 1 pile.
3. Draw Pile & Starting Hand
Shuffle all remaining cards to form the draw pile.
Every player draws 3 cards from the draw pile.
If you draw an event, reshuffle it into the deck and take a new card.
EXAMPLE SETUP:
START
The player whose passport's country is closest (in the real world) to the country on top of the pile starts.
The game continues clockwise.
The player whose passport's country is closest (in the real world) to the country on top of the pile starts.
The game continues clockwise.
Actions
On your turn, you must perform one of the following actions:
After an action is completed, your turn is over.
Other Rules
Hand Size Limit
You can have a maximum of 7 cards in your hand (including passports & special items).
If at any point you have more than 7 cards, discard down to 7.
Empty Hand
If at the start of your turn your hand is empty, draw 3 cards. This doesn’t count as an action.
Empty Draw Pile
When the final card in the draw pile is pulled, reshuffle the discard pile (including all events, forbidden items, etc) and turn over to form a new draw pile. Continue playing.
You can have a maximum of 7 cards in your hand (including passports & special items).
If at any point you have more than 7 cards, discard down to 7.
Empty Hand
If at the start of your turn your hand is empty, draw 3 cards. This doesn’t count as an action.
Empty Draw Pile
When the final card in the draw pile is pulled, reshuffle the discard pile (including all events, forbidden items, etc) and turn over to form a new draw pile. Continue playing.
Traveling
On your turn, you can travel to a country when you have:
When you travel:
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Game End
The game ends when the country pile is empty.
The player with the most countries wins!
In case of a tie, keep playing until 1 player has the most countries.
The player with the most countries wins!
In case of a tie, keep playing until 1 player has the most countries.
FAQ
Steal Country
Mouse Trap
Civil Unrest & Poorly Drawn Map
- Though this adds a country to your lot, it doesn't count as a "travel" action, so you don't need a passport or a hand free of forbidden items.
- Do not draw a bonus card when stealing another player's country.
Mouse Trap
- The Mouse Trap can be use to stop both "Steal Card" and "Steal Country" actions.
Civil Unrest & Poorly Drawn Map
- These two cards' effects don't apply too well with this version, and could be removed from the game.
- If you choose to keep them, give them the following new effects:
- Civil Unrest: Shuffle the country deck
- Poorly Drawn Map: Exchange a player's country with a random one from the country deck.